Home2L - C/C++ API v1.4-0-g38cc (2024-05-25)
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Widget with an additional rectangular cursor.
Definition at line 125 of file ui_widgets.H.
#include "ui_widgets.H"
Public Member Functions | |
virtual void | Render (SDL_Renderer *ren) |
Render this widget. More... | |
virtual bool | HandleEvent (SDL_Event *ev) |
Handle an event and return 'true' if the event was consumed and is to be ignored by later widgets. | |
Public Member Functions inherited from CWidget | |
void | Set (SDL_Surface *_surf, int x0, int y0) |
void | SetArea (SDL_Rect _area) |
SDL_Rect * | GetArea () |
class CScreen * | GetScreen () |
bool | IsOnScreen (class CScreen *_screen) |
class CCanvas * | GetCanvas () |
void | LocalToScreenCoords (int *x, int *y) |
void | ScreenToLocalCoords (int *x, int *y) |
void | GetMouseEventPos (SDL_Event *ev, int *x, int *y) |
void | SetSurface (SDL_Surface *_surface) |
Set the static surface to display. The caller stays owner of surface, must not delete it as long as it is set here. The surface dimensions must match 'area'. | |
virtual SDL_Surface * | GetSurface () |
Get an up-to-date surface or 'NULL' if none is available. | |
void | GetRenderArea (SDL_Rect *ra) |
Transpose 'area' to the current screen coordinates to be passed to all SDL rendering functions. | |
virtual SDL_Texture * | GetTexture () |
Return an up-to-date texture. More... | |
void | SetTextureBlendMode (SDL_BlendMode _sdlBlendMode) |
Set the blend mode for the texture created by the default implementation of GetTexture(). The default is SDL_BLENDMODE_NONE. | |
void | ClearTexture () |
Clear the internally cached texture object to save memory. | |
Additional Inherited Members | |
Protected Member Functions inherited from CWidget | |
void | ChangedSurface () |
Mark (only) the surface as changed to trigger a redrawing at next occasion. | |
void | Changed () |
Anything may have changed: Trigger a redrawing at next occasion. | |
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virtual |
Render this widget.
The default implementation uses the 'GetTexture()' method above. By overriding this method it is possible to define widgets with a custom SDL rendering procedure, which may be more efficient than preparing a single texture containing the complete widget.
It is allowed to pass 'ren == NULL', in which case all textures and internal data structures are (re-)calculated, but nothing is actually rendered.
Reimplemented from CWidget.